Unreal mod (nonfiction)

From Gnomon Chronicles

In the Unreal engine, a mod is a modified version of the basic game.

Scope

Mods range from simple to more complex to comprehensive:

  • Unreal Mutator - simplest
  • Game Type - more complex - implemented as subclasses of the GameInfo class, specific to the game.
  • Total Conversion - most comprehensive - bypass the established game classes and start at the engine core. Rather than use game-specific subclasses, TC's are implemented as subclasses of the base engine classes, such as the GameInfo class. If your mod doesn't exist in the realm of the game's universe, or if you want to try something completely different, then a TC is the way to go. Just be aware that you will be doing everything from scratch.

In the News

Fiction cross-reference

Nonfiction cross-reference

External links

  • MapMixer - Designed to give you more control over the way you launch and manage your game session in UT3. At its core it works as a Mutator that hooks into the game, providing its unique management operations, however, it does much more. It replaces the UT3 Main Menu and provides direct links to the MapMixer Menus as well as the standard Settings Menus. MapMixer has been specifically designed from the ground up for both standalone and server environments.

The core philosophy of MapMixer is that each match you play in a game session should not be confined by one set of parameters. In other words, each match in a game session should be allowed its own individual settings, such as Game Type, Map, Rules, Mutators, Player Counts and Bots.

  • Grok - Branding custom UT3 maps (16 August 2026)