Unreal mutator (nonfiction): Difference between revisions
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* [https://docs.unrealengine.com/udk/Three/MasteringUnrealScriptBaptismByFire.html UnrealScript Baptism by Fire] @ docs.unrealengine.com | * [https://docs.unrealengine.com/udk/Three/MasteringUnrealScriptBaptismByFire.html UnrealScript Baptism by Fire] @ docs.unrealengine.com | ||
* [http://greatemerald.eu/uncodex/U2/engine/mutator.html Mutator] @ Uncodex | |||
* [http://greatemerald.eu/uncodex/UT3/utgame/utmutator.html UTMutator] @ Uncodex | * [http://greatemerald.eu/uncodex/UT3/utgame/utmutator.html UTMutator] @ Uncodex | ||
* [https://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-1-my-first-unreal-tournament-3-mutator Learning #1: My First Unreal Tournament 3 Mutator] | * [https://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-1-my-first-unreal-tournament-3-mutator Learning #1: My First Unreal Tournament 3 Mutator] |
Latest revision as of 10:22, 5 January 2021
In the Unreal engine, a mutator is a script that alters the way the standard game functions in some way.
Scope
The script could do something as simple as replacing all the weapons in a map with rocket launchers, or it could be much more involved such as changing the player’s view from a first- to third-person perspective.
In this tutorial at docs.unrealengine.com, the mutator causes the players' health the regenerate a specified amount every second during play.
In the News
Fiction cross-reference
Nonfiction cross-reference
External links
- UnrealScript Baptism by Fire @ docs.unrealengine.com
- Mutator @ Uncodex
- UTMutator @ Uncodex
- Learning #1: My First Unreal Tournament 3 Mutator
- Unreal Learning #2: UT3 Configurable Mutators
- Modding Guide - Getting started with Mutators
- Unreal Tournament 3 Script Setup - Part 2: Compiling a mutator
- Unreal Learning #5: Attachments
- Unreal Learning #4: Advanced Weapons (part 1) - Complex Materials - create complex materials, and how to program a weapon which can alter them, and a physics gun.
- Unreal Learning #4: Advanced Weapons (part 2) - Material Switching
- Unreal Learning #6: Post Processing - change every players post process settings, and make it very difficult to see. We're also going to make the AI react accordingly, so they don't become too hard for the player to fight against.
- Unreal Learning #7: Game Rules