Unreal Tournament 3 (nonfiction): Difference between revisions

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This article describes Unreal Tournament 3 maps created by the Handy Vandal.
'''Unreal Tournament 3''' (UT3) is a first-person shooter and online multiplayer video game by Epic Games.


== Capture the Flag ==
See also:
 
* [[Unreal Tournament 3 tutorials (nonfiction)]]
* [http://wiki.karljones.com/index.php?title=Unreal_Tournament_3 Unreal Tournament 3] @ wiki.karljones.com
 
== Link Setups ==
 
Maps=(Map="WAR-Downtown",ExtraData=)
 
Maps=(Map="WAR-Downtown?LinkSetup=Alt",ExtraData=)
 
== A List ==
 
* Agamemnon
* Biopsy
* Lasher
* Merovech
* Pylos
* RockBottom
* Sewer Pipe
* Sky Towers
* Trepanum
* Total War
 
== Handy Vandal UT3 Maps  ==
 
Online UT3 server featuring original maps by the [[Karl Jones (nonfiction)|Handy Vandal]].
 
* 104.207.140.9:7777
 
=== ===
 
<pre>
[WAR-Torlan UTUIDataProvider_MapInfo]
MapName=WAR-Torlan
PreviewImageMarkup=<Images:UI_FrontEnd_Art.MapPics.Map-Pic-WAR-Torlan>
Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc9>
FriendlyName=<Strings:UTGameUI.FriendlyMapNames.Torlan>
 
[WAR-TorlanClassic UTUIDataProvider_MapInfo]
MapName=WAR-Torlan?LinkSetup=classic
PreviewImageMarkup=<Images:UI_FrontEnd_Art.MapPics.Map-Pic-WAR-Torlan>
Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc9>
FriendlyName=<Strings:UTGameUI.FriendlyMapNames.TorlanClassic>
 
[WAR-TorlanDoublePrime UTUIDataProvider_MapInfo]
MapName=WAR-Torlan?LinkSetup=TwoFronts
PreviewImageMarkup=<Images:UI_FrontEnd_Art.MapPics.Map-Pic-WAR-Torlan>
Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc9>
FriendlyName=<Strings:UTGameUI.FriendlyMapNames.TorlanDoublePrime>
 
[WAR-TorlanNecris UTUIDataProvider_MapInfo]
MapName=WAR-Torlan_Necris
PreviewImageMarkup=<Images:UI_FrontEnd_Art.MapPics.Map-Pic-WAR-Torlan>
Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc9>
FriendlyName=<Strings:UTGameUI.FriendlyMapNames.TorlanNecris>
 
[WAR-TorlanShort UTUIDataProvider_MapInfo]
MapName=WAR-Torlan?LinkSetup=short
PreviewImageMarkup=<Images:UI_FrontEnd_Art.MapPics.Map-Pic-WAR-Torlan>
Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc9>
FriendlyName=<Strings:UTGameUI.FriendlyMapNames.TorlanShort>
 
 
</pre>
 
=== UT3 server startup strings ===
 
Vehicle Capture the Flag:
 
<pre>
server VCTF-VNDL-Ajax.ut3?game=UTGameContent.UTVehicleCTFGame_Content?GameMode=3?MaxPlayers=24?NumPublicConnections=24?NumOpenPublicConnections=24?numplay=24?botskill=5 -multihome=68.232.170.13 -port 7777 -unattended -login=handy_v_srv -password=XXXXXXX -log=GameServers.log -nohomedir
</pre>
 
Warfare:
 
<pre>
server WAR-VNDL-Frantic.ut3?maxplayers=14?NumPublicConnections=14?NumOpenPublicconnections=14?numplay=14?botskill=5 -multihome=68.232.170.13 -port 7777 -unattended -login=handy_v_srv -password=XXXXXXX -log=GameServers.log -nohomedir
</pre>
 
== Versions ==
 
* [https://liandri.beyondunreal.com/Unreal_Tournament_3?diff=prev&oldid=13043 Difference between revisions of Unreal Tournament 3]
 
== Hosting services ==
 
* [https://www.vilayer.com/gaming-layer/gameinfo/unreal-tournament-3.php VI Layer]
 
== Handy Vandal maps ==
 
The Handy Vandal is a pseudonym of game designer [[Karl Jones (nonfiction)|Karl Jones]].
 
See also:
 
* [https://www.google.com/search?q=site:handyvandal.com+unreal&num=100&rlz=1C1CHBF_enUS702US702&tbm=isch&source=iu&ictx=1&fir=sMkBvgVVmPIt0M%253A%252C68xdWp2dpzyNNM%252C_&usg=__TpIpk5icHy7ox2lz-cz9qT3vMdw%3D&sa=X&ved=0ahUKEwimqOKFnrbbAhVCIjQIHc2-D9AQ9QEIKzAB#imgrc=PBO9NdLO9s2kJM: Google search of handyvandal.com for 'unreal']
 
Unreal Tournament 3 maps created by the Handy Vandal:
 
=== Capture the Flag ===


{| class="wikitable"
{| class="wikitable"
Line 9: Line 107:
|-
|-
|Kzamity 102
|Kzamity 102
|Narrow linear layout.  "Pain floor." Rating: B+.
|Rating: B+. Narrow linear layout.  "Pain floor."
|...
|...
|-
|-
|Mechyard A 1025
|Mechyard A 1025 (needs new name: "Close Quarters")
|Good idea but poor execution, confusing navigation. Tight claustrophobic mines. Tear down, rebuild. Rating: C-.
|Rating: B. Tight claustrophobic mines. Needs some work: lower Flack cannon; needs ramps; better jump-up for flag approach; no jump-ahead for flag runner.  
|...
|...
|-
|-
|Mechyard J 131
|Mechyard J 131
|WARNING: No flags! Might be worth salvaging. Rating: not playable.
|Rating: not playable. No flags! Also, layout problems. Might be worth salvaging.  
|[[File:Mechyard J 131.jpg|thumb]]
|[[File:Mechyard J 131.jpg|thumb]]
|-
|-
|}
|}


== Vehicle Capture the Flag ==
=== Vehicle Capture the Flag ===


{| class="wikitable"
{| class="wikitable"
Line 34: Line 132:
|-
|-
|Arbogast D
|Arbogast D
|...
|Rating: ?
|...
|...
|-
|-
|Archimedes
|Archimedes
|Large linear layout. Helical spires adapted from Xenospar. Rating: B+.
|Rating: B+. Large linear layout. Helical spires adapted from Xenospar.  
|...
|...
|-
|-
|Arminius
|Arminius
|Big Valley layout with side-runs and jump-aheads. Rating: B+/A-.
|Rating: B+/A-. Big Valley layout with side-runs and jump-aheads.  
|...
|...
|-
|-
|Assay
|Assay
|...
|Rating: ? See: http://handyvandal.com/2012/08/assay-new-map-for-unreal-3/
|...
|...
|-
|-
|Extractor
|Extractor
|...
|Rating: ? See: http://handyvandal.com/unreal/ut3/ut3-maps/extractor-ut3/
|...
|...
|-
|-
|Furious A
|Furious A
|...
|Rating: ?
|...
|...
|-
|-
|Furious B
|Furious B
|...
|Rating: ?
|...
|...
|-
|-
|Mechyard I
|Mechyard I
|...
|Rating: ?
|...
|...
|-
|-
|Mechyard O
|Mechyard O
|...
|Rating: ?
|...
|...
|-
|-
|Mechyard Zero
|Mechyard Zero
|...
|Rating: ?
|...
|...
|-
|-
|Mechyard C
|Mechyard C
|...
|Rating: ?
|...
|...
|-
|-
|Mechyard G
|Mechyard G
|...
|Rating: ?
|...
|...
|-
|-
|New Arbogast
|New Arbogast
|...
|Rating: ?
|...
|...
|-
|-
|Pharamond
|Pharamond
|...
|Rating: ? See: http://handyvandal.com/2013/10/pharamond-ut3-map-news/
|...
|...
|-
|-
|Seljuk
|Seljuk
|...
|Rating: ?
|...
|...
|-
|-
|Shivaji
|Shivaji
|...
|Rating: ?
|...
|...
|-
|-
|VeinRumble
|VeinRumble
|...
|Rating: ?
|...
|...
|-
|-
|VugRunner
|VugRunner
|...
|Rating: ? See: http://handyvandal.com/unreal/ut3/ut3-maps/vugrunner-ut3/
|...
|...
|-
|-
Line 108: Line 206:




== Warfare ==
=== Warfare ===
 
* HelikosOne - to do, delete variants
* Agamemnon
* Arbogast-B
* Arbogast-C
* Arbogast-E
* Bhishma
* Byzantium
* CapoDiablo
* Cavities
* Cenotes
* Charlemagne
* CinderGarden
* EaglesNest
* Excavator
* Gharchai
* Gilgamesh
* HeavyEquipment
* Huexo
* Kenshin
* Khwaraz
* Kzamity
* LittleDipper
* MechYard-K
* MechYard-I
* MechYard-O
* MechYard-M
* Merovech
* New Arbogast-B
* New Arbogast-C
* Ozymandias
* Pain Factory
* Pylos
* RazorBack
* RockBottom
* Scipio
* SkyTowers
* Taiku
* Terranium
* Tzinco
* Voivode
* XenoSpar
* Zhukka
 


{| class="wikitable"
{| class="wikitable"
Line 116: Line 258:
|-
|-
|Calderas
|Calderas
|...
|Rating: ?
|...
|...
|-
|-
|Helikos 3 205
|Helikos 3 205
|...
|Rating: ?
|...
|...
|-
|-
|Arbogast B 730
|Arbogast B 730
|...
|Rating: ?
|...
|...
|-
|-
|Arbogast C 316
|Arbogast C 316
|...
|Rating: ?
|...
|...
|-
|-
|Arbogast E 441
|Arbogast E 441
|...
|Rating: ?
|...
|...
|-
|-
|Bhishma 2102
|Bhishma 2102
|...
|Rating: ?
|...
|...
|-
|-
|Byzantium 216
|Byzantium 216
|Epic intentions but too complex, confusing. Rating: B-.
|Rating: C-. Epic intentions but too complex, confusing.  
|...
|...
|-
|-
|Cavities
|Cavities
|...
|Rating: ? See: http://handyvandal.com/unreal/ut3/ut3-maps/cavities-ut3/
|...
|...
|-
|-
|Cenotes
|Cenotes
|Large outdoor map. Cores are located in cenotes (sinkholes). Good action. Rating: B+.
|Rating: B+. Good action, large outdoor map. Cores are located in cenotes (sinkholes).  
|...
|...
|-
|-
Line 156: Line 298:
|-
|-
|CinderGarden
|CinderGarden
|...
|Rating: ?
|...
|...
|-
|-
|Excavator
|Excavator
|...
|Rating: ? See: http://handyvandal.com/unreal/ut3/ut3-maps/excavator-ut3/
|...
|Rating: ?
|-
|-
|Gilgamesh
|Gilgamesh
|...
|Rating: B+. See http://handyvandal.com/unreal/ut3/ut3-maps/gilgamesh-ut3/
|...
|...
|-
|-
|HeavyEquipment
|HeavyEquipment
|Rating: B+.
|Rating: B+. See: http://handyvandal.com/unreal/ut3/ut3-maps/heavy-equipment-ut3/
|...
|...
|-
|-
|Helikos One
|Helikos One
|Small, simple map. Node layout: single center node. Rating: B+.
|Rating: B+. Small, simple map. Node layout: single center node.  
|...
|...
|-
|-
|Huexo 221
|Huexo 221
|Node layout: eight primes, center node. Rating: Pass = yes.
|Rating: B. Node layout: eight primes, center node.  
|...
|...
|-
|-
|Kenshin
|Kenshin
|...
|Rating: ?
|...
|...
|-
|-
|Khwaraz 46
|Khwaraz 46
|"This map is a motherfucker." (Patrick) Two thumbs up.
|Rating: B+ / A, Two thumbs up. "This map is a motherfucker." (MadManPat)
|...
|...
|-
|-
|Kurusha
|Kurusha
|...
|Rating: ?
|...
|...
|-
|-
|Kzamity 108
|Kzamity 108
|...
|Rating: ?
|...
|...
|-
|-
|LittleDipper
|LittleDipper
|...
|Rating: ? See: http://handyvandal.com/unreal/ut3/ut3-maps/little-dipper-ut3/
|...
|...
|-
|-
|Mechyard M 225
|Mechyard M 225
|...
|Rating: ?
|...
|...
|-
|-
|MechYard K 158
|MechYard K 158
|...
|Rating: ?
|...
|...
|-
|-
|MechYard I 425
|MechYard I 425
|...
|Rating: ?
|...
|...
|-
|-
|MechYard O 42
|MechYard O 42
|...
|Rating: ?
|...
|...
|-
|-
|Merovech 219
|Merovech 219
|...
|Rating: ?
|...
|...
|-
|-
|New Arbogast B 107
|New Arbogast B 107
|...
|Rating: ?
|...
|...
|-
|-
|New Arbogast C 112
|New Arbogast C 112
|...
|Rating: ?
|...
|...
|-
|-
|Razorback
|Razorback
|...
|Rating: ? See: http://handyvandal.com/unreal/ut3/ut3-maps/razorback-ut3/
|...
|...
|-
|-
|RockBottom 29
|RockBottom 29
|Node layout: V-shaped, two prime nodes, center node. Good action, navigation. Rating: B+ / A-.
|Rating: B+. Node layout: V-shaped, two prime nodes, center node. Good action, navigation.  
|...
|...
|-
|-
|Scipio
|Scipio
|...
|Rating: ?
|...
|...
|-
|-
|Sea Rig
|Sea Rig
|Rating: C- / D. Cool setting -- "oil rig in the sky" -- but not a good map. Deadly falls everywhere, complicated navigation, dead-end stuck zones, bots confused, more work than fun. Node layout: V formation, two primes, one center node.   
|Rating: C- / D. Cool setting -- "oil rig in the sky" -- but not a good map. Deadly falls everywhere, complicated navigation, dead-end stuck zones, bots confused, more work than fun. Node layout: V formation, two primes, one center node.  See http://handyvandal.com/unreal/ut3/ut3-maps/sea-rig-ut3/
|...
|[[File:Sea Rig.jpg|thumb]]
|-
|-
|Taika
|Taika
|...
|Rating: ? See: http://handyvandal.com/unreal/ut3/ut3-maps/taiku-ut3/
|...
|...
|-
|-
|Terranium
|Terranium
|Rating: A. Large outdoor map, V-shaped node layout with twelve prime nodes, a center node, and two stand-alone nodes.  Lots of vehicles, lots of a action. One of the Handy Vandal's personal favorites.   
|Rating: A. Large outdoor map, V-shaped node layout with twelve prime nodes, a center node, and two stand-alone nodes.  Lots of vehicles, lots of a action. One of the Handy Vandal's personal favorites.  See: http://handyvandal.com/unreal/ut3/ut3-maps/terranium-ut3/
|...
|...
|-
|-
Line 256: Line 398:
|-
|-
|Uroboros
|Uroboros
|Epic intentions, disappointing results.  Layout: large ring-shaped corridors. Poor navigation / game flow. Rating: C.
|Rating: C- / D. Epic intentions, disappointing results.  Layout: large ring-shaped corridors. Poor navigation / game flow.  
|...
|...
|-
|-
|Voivode 07
|Voivode 07
|...
|Rating: ? See: http://handyvandal.com/unreal/ut3/ut3-maps/voivode-ut3/
|...
|...
|-
|-
|Xenospar 36
|Xenospar 36
|Series of caverns connected to a large central chamber which contains twin helical spars. Good action.  Rating: B+ / A. 
|Rating: B+ / A.  Good action. Series of caverns connected to a large central chamber which contains twin helical spars.  
|...
|...
|-
|-
|Zhukka 44
|Zhukka 44
|Linear power node layout:  two primes, center node.  Titan-unfriendly. Rating: B+.
|Rating: B+. Linear power node layout:  two primes, center node.  Titan-unfriendly, tight space, inaccessible spaces.
|...
|...
|-
|-
|VugWarrior 6000
|VugWarrior 6000
|Warning:  hangs!
|Rating: Unplayable. Warning:  hangs!
|...
|...
|-
|-
|}
|}


 
=== Deathmatch ===
== Deathmatch ==


{| class="wikitable"
{| class="wikitable"
Line 286: Line 427:
|-
|-
|}
|}
== Potential map names ==
* [https://en.wikipedia.org/wiki/Azabon Azabon] - a central nervous system stimulant of the sulfonamide class that is also used as a nootropic.
* Voreda
* Moguntiacum
* Veleda
* Charax (Greek for "palisaded fort")
* Vazarka -  Old Persian, derived from the Proto-Indo-European word weǵ (meaning “to be strong, lively, awake”). See Wuzurgan https://en.wikipedia.org/wiki/Wuzurgan
*  Xiongnu - a confederation of nomadic peoples who, according to ancient Chinese sources, inhabited the eastern Asian Steppe from the 3rd century BC to the late 1st century AD. Chinese sources report that Modu Chanyu, the supreme leader after 209 BC, founded the Xiongnu Empire. https://en.wikipedia.org/wiki/Xiongnu
* Nessus - a famous centaur who was killed by Heracles, and whose tainted blood in turn killed Heracles. He was the son of Centauros. He fought in the battle with the Lapiths and became a ferryman on the river, Euenos.
* Dasa - a Sanskrit language term found in ancient Hindu texts, such as the Rigveda and Arthashastra. It usually means either "enemy" or "servant". https://en.wikipedia.org/wiki/Dasa
* Piyamaradu - a warlike personage whose name figures prominently in the Hittite archives of the middle and late 13th century BC in western Anatolia.
* Uhha-Ziti was the last independent king of Arzawa, a Bronze Age kingdom of western Anatolia. Mursili put down a Kaska rebellion, and invaded Arzawa. Uhha-Ziti at this time had made his base at Apasa. During Mursili's march, a meteorite struck Apasa and wounded Uhha-Ziti.
* Huitzilopochtli - a Mesoamerican deity of war, sun, human sacrifice and the patron of the city of Tenochtitlan. He was also the national god of the Mexicas.
* Hachiman (Japanese: 八幡神 Hepburn: Hachiman-jin, also known as Yahata no kami) is the Japanese syncretic divinity of archery and war, incorporating elements from both Shinto and Buddhism. Although often called the god of war, he is more correctly defined as the tutelary god of warriors.
* Tengu (天狗, "heavenly dog") are a type of legendary creature found in Japanese folk religion and are also considered a type of Shinto god (kami) or yōkai (supernatural beings). Although they take their name from a dog-like Chinese demon (Tiangou), the tengu were originally thought to take the forms of birds of prey, and they are traditionally depicted with both human and avian characteristics. The earliest tengu were pictured with beaks, but this feature has often been humanized as an unnaturally long nose, which today is widely considered the tengu's defining characteristic in the popular imagination. Buddhism long held that the tengu were disruptive demons and harbingers of war.
* In traditional beliefs of Japan and in literature, '''onryō''' (怨霊, literally "vengeful spirit", sometimes rendered "wrathful spirit") refers to a ghost (yūrei) believed capable of causing harm in the world of the living, harming or killing enemies, or even causing natural disasters to exact vengeance to redress the wrongs it received while alive then takes their spirits from their dying bodies.
* '''Amenominakanushi''' ("Heavenly Ancestral God of the Originating Heart of the Universe") is, according to the Kojiki, the first kami, and the source of the universe according to Shinto. In Japanese mythology they are described as a "god who came into being alone" (hitorigami), the first of the zōka sanshin ("three kami of creation"), and one of the five kotoamatsukami ("distinguished heavenly gods").
* In Japanese folklore, '''Hitodama''' (Japanese 人魂; meaning "human soul") are balls of fire that mainly float in the middle of night.[1] They are said to be "souls of the dead that have separated from their bodies,"[1] which is where their name comes from.
* In Zulu mythology, '''Tikoloshe''', '''Tokoloshe''' or '''Hili''' is a dwarf-like water sprite. It is considered a mischievous and evil spirit that can become invisible by drinking water. Tokoloshes are called upon by malevolent people to cause trouble for others.
* In Greenlandic Inuit religion, a '''tupilaq''' was an avenging monster fabricated by a practitioner of witchcraft or shamanism by using various objects such as animal parts (bone, skin, hair, sinew, etc.) and even parts taken from the corpses of children. The creature was given life by ritualistic chants. It was then placed into the sea to seek and destroy a specific enemy.
* A '''nemeton''' was a sacred space of ancient Celtic religion. Nemeta appear to have been primarily situated in natural areas, and, as they often utilized trees, they are often interpreted as sacred groves.[1] However, other evidence suggests that the word implied a wider variety of ritual spaces, such as shrines and temples.
* '''Pukara''' (Aymara and Quechuan "fortress", hispanicized spellings pucara, pucará) is a ruin of the fortifications made by the natives of the central Andean cultures (that is to say: from Ecuador to Central Chile and the Argentine Northwest) and particularly to those of the Inca Empire.
* '''Mardavij''' (Persian: مرداویج‎, meaning "man assailant"), was a Gilaki prince, who established the Ziyarid dynasty, ruling from 930 to 935.
* '''[[Toutatis (nonfiction)|Toutatis]]''' or '''Teutates''' is a Celtic god who was worshipped in ancient Gaul and Britain. On the basis of his name's etymology, he has been widely interpreted to be a tribal protector.
* An '''ushnu''' or usnu is a pyramid-shaped, terraced structure that was used by the Inca to preside at the most important ceremonies of the Tawantinsuyu, or Inca Empire.
* Batman Province, Turkey: an artificial "island" was created in this marshy area, which was named '''elekhan''' and stood independent for 194 years from 546 BC until the invasion of Alexander the Great in 352 BC.
== In the News ==
<gallery>
</gallery>
== Fiction cross-reference ==
* [[Gnomon algorithm]]
* [[Gnomon Chronicles]]
== Nonfiction cross-reference ==
* [[Game (nonfiction)]]
* [[Handy Vandal Unreal 3 Map Pack (nonfiction)]]
* [[Unreal Development Kit (nonfiction)]] (UDK) - While Unreal Engine 3 was quite open for modders to work with, the ability to publish and sell games made using UE3 was restricted to licensees of the engine. However, in November 2009, Epic released a free version of UE3's SDK, called the Unreal Development Kit (UDK), that is available to the general public. In December 2010, the kit was updated to include support for creating iOS games and apps.
* [[Unreal Greed mode (nonfiction)]] - Greed game mode
* [[Unreal Kismet (nonfiction)]] - Scripting editor
* [[Unreal Matinee (nonfiction)]] - Cinematics editor
* [[Unreal mod (nonfiction)]]
* [[Unreal Mutators (nonfiction)]] - Mutators
* [[Unreal Tournament 3 editor (nonfiction)]]
* [[Unreal Tournament 3 tutorials (nonfiction)]]
* [[UT3 custom skydome (nonfiction)]]
== External links ==
* [https://en.wikipedia.org/wiki/Unreal_Tournament_3 Unreal Tournament 3] @ Wikipedia
== Attribution ==
Screenshots of UT3 maps by [[Karl Jones (nonfiction)|the author]].
[[Category:Nonfiction (nonfiction)]]
[[Category:Games (nonfiction)]]
[[Category:Unreal (series) (nonfiction)]]

Latest revision as of 15:56, 1 February 2022

Unreal Tournament 3 (UT3) is a first-person shooter and online multiplayer video game by Epic Games.

See also:

Link Setups

Maps=(Map="WAR-Downtown",ExtraData=)

Maps=(Map="WAR-Downtown?LinkSetup=Alt",ExtraData=)

A List

  • Agamemnon
  • Biopsy
  • Lasher
  • Merovech
  • Pylos
  • RockBottom
  • Sewer Pipe
  • Sky Towers
  • Trepanum
  • Total War

Handy Vandal UT3 Maps

Online UT3 server featuring original maps by the Handy Vandal.

  • 104.207.140.9:7777

[WAR-Torlan UTUIDataProvider_MapInfo]
MapName=WAR-Torlan
PreviewImageMarkup=<Images:UI_FrontEnd_Art.MapPics.Map-Pic-WAR-Torlan>
Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc9>
FriendlyName=<Strings:UTGameUI.FriendlyMapNames.Torlan>

[WAR-TorlanClassic UTUIDataProvider_MapInfo]
MapName=WAR-Torlan?LinkSetup=classic
PreviewImageMarkup=<Images:UI_FrontEnd_Art.MapPics.Map-Pic-WAR-Torlan>
Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc9>
FriendlyName=<Strings:UTGameUI.FriendlyMapNames.TorlanClassic>

[WAR-TorlanDoublePrime UTUIDataProvider_MapInfo]
MapName=WAR-Torlan?LinkSetup=TwoFronts
PreviewImageMarkup=<Images:UI_FrontEnd_Art.MapPics.Map-Pic-WAR-Torlan>
Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc9>
FriendlyName=<Strings:UTGameUI.FriendlyMapNames.TorlanDoublePrime>

[WAR-TorlanNecris UTUIDataProvider_MapInfo]
MapName=WAR-Torlan_Necris
PreviewImageMarkup=<Images:UI_FrontEnd_Art.MapPics.Map-Pic-WAR-Torlan>
Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc9>
FriendlyName=<Strings:UTGameUI.FriendlyMapNames.TorlanNecris>

[WAR-TorlanShort UTUIDataProvider_MapInfo]
MapName=WAR-Torlan?LinkSetup=short
PreviewImageMarkup=<Images:UI_FrontEnd_Art.MapPics.Map-Pic-WAR-Torlan>
Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc9>
FriendlyName=<Strings:UTGameUI.FriendlyMapNames.TorlanShort>


UT3 server startup strings

Vehicle Capture the Flag:

server VCTF-VNDL-Ajax.ut3?game=UTGameContent.UTVehicleCTFGame_Content?GameMode=3?MaxPlayers=24?NumPublicConnections=24?NumOpenPublicConnections=24?numplay=24?botskill=5 -multihome=68.232.170.13 -port 7777 -unattended -login=handy_v_srv -password=XXXXXXX -log=GameServers.log -nohomedir

Warfare:

server WAR-VNDL-Frantic.ut3?maxplayers=14?NumPublicConnections=14?NumOpenPublicconnections=14?numplay=14?botskill=5 -multihome=68.232.170.13 -port 7777 -unattended -login=handy_v_srv -password=XXXXXXX -log=GameServers.log -nohomedir

Versions

Hosting services

Handy Vandal maps

The Handy Vandal is a pseudonym of game designer Karl Jones.

See also:

Unreal Tournament 3 maps created by the Handy Vandal:

Capture the Flag

Map Notes Screenshot
Kzamity 102 Rating: B+. Narrow linear layout. "Pain floor." ...
Mechyard A 1025 (needs new name: "Close Quarters") Rating: B. Tight claustrophobic mines. Needs some work: lower Flack cannon; needs ramps; better jump-up for flag approach; no jump-ahead for flag runner. ...
Mechyard J 131 Rating: not playable. No flags! Also, layout problems. Might be worth salvaging.
Mechyard J 131.jpg

Vehicle Capture the Flag

Map Notes Screenshot
Arbogast A Rating: Karl = Yes, Patrick = Yes. ...
Arbogast D Rating: ? ...
Archimedes Rating: B+. Large linear layout. Helical spires adapted from Xenospar. ...
Arminius Rating: B+/A-. Big Valley layout with side-runs and jump-aheads. ...
Assay Rating: ? See: http://handyvandal.com/2012/08/assay-new-map-for-unreal-3/ ...
Extractor Rating: ? See: http://handyvandal.com/unreal/ut3/ut3-maps/extractor-ut3/ ...
Furious A Rating: ? ...
Furious B Rating: ? ...
Mechyard I Rating: ? ...
Mechyard O Rating: ? ...
Mechyard Zero Rating: ? ...
Mechyard C Rating: ? ...
Mechyard G Rating: ? ...
New Arbogast Rating: ? ...
Pharamond Rating: ? See: http://handyvandal.com/2013/10/pharamond-ut3-map-news/ ...
Seljuk Rating: ? ...
Shivaji Rating: ? ...
VeinRumble Rating: ? ...
VugRunner Rating: ? See: http://handyvandal.com/unreal/ut3/ut3-maps/vugrunner-ut3/ ...


Warfare

  • HelikosOne - to do, delete variants
  • Agamemnon
  • Arbogast-B
  • Arbogast-C
  • Arbogast-E
  • Bhishma
  • Byzantium
  • CapoDiablo
  • Cavities
  • Cenotes
  • Charlemagne
  • CinderGarden
  • EaglesNest
  • Excavator
  • Gharchai
  • Gilgamesh
  • HeavyEquipment
  • Huexo
  • Kenshin
  • Khwaraz
  • Kzamity
  • LittleDipper
  • MechYard-K
  • MechYard-I
  • MechYard-O
  • MechYard-M
  • Merovech
  • New Arbogast-B
  • New Arbogast-C
  • Ozymandias
  • Pain Factory
  • Pylos
  • RazorBack
  • RockBottom
  • Scipio
  • SkyTowers
  • Taiku
  • Terranium
  • Tzinco
  • Voivode
  • XenoSpar
  • Zhukka


Map Notes Screenshot
Calderas Rating: ? ...
Helikos 3 205 Rating: ? ...
Arbogast B 730 Rating: ? ...
Arbogast C 316 Rating: ? ...
Arbogast E 441 Rating: ? ...
Bhishma 2102 Rating: ? ...
Byzantium 216 Rating: C-. Epic intentions but too complex, confusing. ...
Cavities Rating: ? See: http://handyvandal.com/unreal/ut3/ut3-maps/cavities-ut3/ ...
Cenotes Rating: B+. Good action, large outdoor map. Cores are located in cenotes (sinkholes). ...
Charlemagne Rating: B+. ...
CinderGarden Rating: ? ...
Excavator Rating: ? See: http://handyvandal.com/unreal/ut3/ut3-maps/excavator-ut3/ Rating: ?
Gilgamesh Rating: B+. See http://handyvandal.com/unreal/ut3/ut3-maps/gilgamesh-ut3/ ...
HeavyEquipment Rating: B+. See: http://handyvandal.com/unreal/ut3/ut3-maps/heavy-equipment-ut3/ ...
Helikos One Rating: B+. Small, simple map. Node layout: single center node. ...
Huexo 221 Rating: B. Node layout: eight primes, center node. ...
Kenshin Rating: ? ...
Khwaraz 46 Rating: B+ / A, Two thumbs up. "This map is a motherfucker." (MadManPat) ...
Kurusha Rating: ? ...
Kzamity 108 Rating: ? ...
LittleDipper Rating: ? See: http://handyvandal.com/unreal/ut3/ut3-maps/little-dipper-ut3/ ...
Mechyard M 225 Rating: ? ...
MechYard K 158 Rating: ? ...
MechYard I 425 Rating: ? ...
MechYard O 42 Rating: ? ...
Merovech 219 Rating: ? ...
New Arbogast B 107 Rating: ? ...
New Arbogast C 112 Rating: ? ...
Razorback Rating: ? See: http://handyvandal.com/unreal/ut3/ut3-maps/razorback-ut3/ ...
RockBottom 29 Rating: B+. Node layout: V-shaped, two prime nodes, center node. Good action, navigation. ...
Scipio Rating: ? ...
Sea Rig Rating: C- / D. Cool setting -- "oil rig in the sky" -- but not a good map. Deadly falls everywhere, complicated navigation, dead-end stuck zones, bots confused, more work than fun. Node layout: V formation, two primes, one center node. See http://handyvandal.com/unreal/ut3/ut3-maps/sea-rig-ut3/
Sea Rig.jpg
Taika Rating: ? See: http://handyvandal.com/unreal/ut3/ut3-maps/taiku-ut3/ ...
Terranium Rating: A. Large outdoor map, V-shaped node layout with twelve prime nodes, a center node, and two stand-alone nodes. Lots of vehicles, lots of a action. One of the Handy Vandal's personal favorites. See: http://handyvandal.com/unreal/ut3/ut3-maps/terranium-ut3/ ...
Tzinco 93 Rating: B+. ...
Uroboros Rating: C- / D. Epic intentions, disappointing results. Layout: large ring-shaped corridors. Poor navigation / game flow. ...
Voivode 07 Rating: ? See: http://handyvandal.com/unreal/ut3/ut3-maps/voivode-ut3/ ...
Xenospar 36 Rating: B+ / A. Good action. Series of caverns connected to a large central chamber which contains twin helical spars. ...
Zhukka 44 Rating: B+. Linear power node layout: two primes, center node. Titan-unfriendly, tight space, inaccessible spaces. ...
VugWarrior 6000 Rating: Unplayable. Warning: hangs! ...

Deathmatch

Map Notes Screenshot

Potential map names

  • Azabon - a central nervous system stimulant of the sulfonamide class that is also used as a nootropic.
  • Voreda
  • Moguntiacum
  • Veleda
  • Charax (Greek for "palisaded fort")
  • Vazarka - Old Persian, derived from the Proto-Indo-European word weǵ (meaning “to be strong, lively, awake”). See Wuzurgan https://en.wikipedia.org/wiki/Wuzurgan
  • Xiongnu - a confederation of nomadic peoples who, according to ancient Chinese sources, inhabited the eastern Asian Steppe from the 3rd century BC to the late 1st century AD. Chinese sources report that Modu Chanyu, the supreme leader after 209 BC, founded the Xiongnu Empire. https://en.wikipedia.org/wiki/Xiongnu
  • Nessus - a famous centaur who was killed by Heracles, and whose tainted blood in turn killed Heracles. He was the son of Centauros. He fought in the battle with the Lapiths and became a ferryman on the river, Euenos.
  • Dasa - a Sanskrit language term found in ancient Hindu texts, such as the Rigveda and Arthashastra. It usually means either "enemy" or "servant". https://en.wikipedia.org/wiki/Dasa
  • Piyamaradu - a warlike personage whose name figures prominently in the Hittite archives of the middle and late 13th century BC in western Anatolia.
  • Uhha-Ziti was the last independent king of Arzawa, a Bronze Age kingdom of western Anatolia. Mursili put down a Kaska rebellion, and invaded Arzawa. Uhha-Ziti at this time had made his base at Apasa. During Mursili's march, a meteorite struck Apasa and wounded Uhha-Ziti.
  • Huitzilopochtli - a Mesoamerican deity of war, sun, human sacrifice and the patron of the city of Tenochtitlan. He was also the national god of the Mexicas.
  • Hachiman (Japanese: 八幡神 Hepburn: Hachiman-jin, also known as Yahata no kami) is the Japanese syncretic divinity of archery and war, incorporating elements from both Shinto and Buddhism. Although often called the god of war, he is more correctly defined as the tutelary god of warriors.
  • Tengu (天狗, "heavenly dog") are a type of legendary creature found in Japanese folk religion and are also considered a type of Shinto god (kami) or yōkai (supernatural beings). Although they take their name from a dog-like Chinese demon (Tiangou), the tengu were originally thought to take the forms of birds of prey, and they are traditionally depicted with both human and avian characteristics. The earliest tengu were pictured with beaks, but this feature has often been humanized as an unnaturally long nose, which today is widely considered the tengu's defining characteristic in the popular imagination. Buddhism long held that the tengu were disruptive demons and harbingers of war.
  • In traditional beliefs of Japan and in literature, onryō (怨霊, literally "vengeful spirit", sometimes rendered "wrathful spirit") refers to a ghost (yūrei) believed capable of causing harm in the world of the living, harming or killing enemies, or even causing natural disasters to exact vengeance to redress the wrongs it received while alive then takes their spirits from their dying bodies.
  • Amenominakanushi ("Heavenly Ancestral God of the Originating Heart of the Universe") is, according to the Kojiki, the first kami, and the source of the universe according to Shinto. In Japanese mythology they are described as a "god who came into being alone" (hitorigami), the first of the zōka sanshin ("three kami of creation"), and one of the five kotoamatsukami ("distinguished heavenly gods").
  • In Japanese folklore, Hitodama (Japanese 人魂; meaning "human soul") are balls of fire that mainly float in the middle of night.[1] They are said to be "souls of the dead that have separated from their bodies,"[1] which is where their name comes from.
  • In Zulu mythology, Tikoloshe, Tokoloshe or Hili is a dwarf-like water sprite. It is considered a mischievous and evil spirit that can become invisible by drinking water. Tokoloshes are called upon by malevolent people to cause trouble for others.
  • In Greenlandic Inuit religion, a tupilaq was an avenging monster fabricated by a practitioner of witchcraft or shamanism by using various objects such as animal parts (bone, skin, hair, sinew, etc.) and even parts taken from the corpses of children. The creature was given life by ritualistic chants. It was then placed into the sea to seek and destroy a specific enemy.
  • A nemeton was a sacred space of ancient Celtic religion. Nemeta appear to have been primarily situated in natural areas, and, as they often utilized trees, they are often interpreted as sacred groves.[1] However, other evidence suggests that the word implied a wider variety of ritual spaces, such as shrines and temples.
  • Pukara (Aymara and Quechuan "fortress", hispanicized spellings pucara, pucará) is a ruin of the fortifications made by the natives of the central Andean cultures (that is to say: from Ecuador to Central Chile and the Argentine Northwest) and particularly to those of the Inca Empire.
  • Mardavij (Persian: مرداویج‎, meaning "man assailant"), was a Gilaki prince, who established the Ziyarid dynasty, ruling from 930 to 935.
  • Toutatis or Teutates is a Celtic god who was worshipped in ancient Gaul and Britain. On the basis of his name's etymology, he has been widely interpreted to be a tribal protector.
  • An ushnu or usnu is a pyramid-shaped, terraced structure that was used by the Inca to preside at the most important ceremonies of the Tawantinsuyu, or Inca Empire.
  • Batman Province, Turkey: an artificial "island" was created in this marshy area, which was named elekhan and stood independent for 194 years from 546 BC until the invasion of Alexander the Great in 352 BC.

In the News

Fiction cross-reference

Nonfiction cross-reference

External links

Attribution

Screenshots of UT3 maps by the author.