Good cheap fast (nonfiction): Difference between revisions
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'''Good cheap fast''' ('''fast good cheap''', etc.) is a popular design principle, typically expressed as: | [[File:Good Cheap Fast.gif|thumb|Animation of the ''good cheap fast'' principle.]]'''Good cheap fast''' ('''fast good cheap''', etc.) is a popular design principle, typically expressed as: | ||
<blockquote>You can have it good, you can have it cheap, you can have it fast: pick two."</blockquote> | <blockquote>You can have it good, you can have it cheap, you can have it fast: pick two."</blockquote> | ||
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== Fiction cross-reference == | == Fiction cross-reference == | ||
* [[Gnomon algorithm]] | * [[Gnomon algorithm]] | ||
* [[Gnomon Chronicles]] | * [[Gnomon Chronicles]] | ||
== Nonfiction cross-reference == | == Nonfiction cross-reference == | ||
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* [https://en.wikipedia.org/wiki/Project_management_triangle Project management triangle] @ Wikipedia | * [https://en.wikipedia.org/wiki/Project_management_triangle Project management triangle] @ Wikipedia | ||
[[Category:Nonfiction (nonfiction)]] | [[Category:Nonfiction (nonfiction)]] | ||
[[Category:To do (nonfiction)]] | [[Category:To do (nonfiction)]] |
Latest revision as of 06:15, 19 June 2019
Good cheap fast (fast good cheap, etc.) is a popular design principle, typically expressed as:
You can have it good, you can have it cheap, you can have it fast: pick two."
Some authors (including this one) prefer "pick one".
The principle is similar to the project management triangle: a model of the constraints of project management which asserts:
- The quality of work is constrained by the project's budget, deadlines and scope (features).
- The project manager can trade between constraints.
- Changes in one constraint necessitate changes in others to compensate or quality will suffer.
In the News
Fiction cross-reference
Nonfiction cross-reference
External links:
- Project management triangle @ Wikipedia