Unreal Kismet (nonfiction)

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Kismet is a scripting engine for the Unreal game engine.

Examples

Toggle materials

Convert a lamp mesh so it has a Material with an Emissive feature and an alternative Material with no Emissive feature, creating the illusion of a lamp being turned on and off.

Use the Set Material actions in Kismet to set the material of a surface.

This only changes the Material on a mesh: it does not the light cast in the scene. Use PointLightToggleable to provide light that toggles.

Commentary

"You can't change the material applied to a static mesh actor during play. If you use an InterpActor, then the Set Material action in Kismet should do what you want. Or you could use a material with a TextureSampleParameter and the Set Material Param action should allow you to change that in Kismet. There are other ways as well, but I think one of those should work in most cases."

https://www.3dbuzz.com/forum/threads/170279-How-can-I-change-Material-Instance-with-Matinee

Materials

See Unreal Materials (nonfiction).

General tutorials

  • Kismet @ 3dbuzz.com - free to registered users

In the News

Fiction cross-reference

Nonfiction cross-reference

External links