Unreal Kismet (nonfiction): Difference between revisions

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=== Toggle materials ===
=== Toggle materials ===
Convert a lamp mesh so it has a Material with an Emissive feature and an alternative Material with no Emissive feature, creating the illusion of a lamp being turned on and off.


Use the Set Material actions in Kismet to set the material of a surface.
Use the Set Material actions in Kismet to set the material of a surface.
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* [https://www.youtube.com/watch?v=OXZ4dsERgDU How to animate a material with Kismet/Matinee in UDK] by Ralph Fortin @ YoutTube
* [https://www.youtube.com/watch?v=OXZ4dsERgDU How to animate a material with Kismet/Matinee in UDK] by Ralph Fortin @ YoutTube
== Materials ==
See [[Unreal Materials (nonfiction)]].
* [https://docs.unrealengine.com/en-US/BlueprintAPI/Rendering/Material/index.html Material] @ docs.unrealengine.com


== In the News ==
== In the News ==

Revision as of 10:11, 16 June 2019

Kismet is a scripting engine for the Unreal game engine.

Examples

Toggle materials

Convert a lamp mesh so it has a Material with an Emissive feature and an alternative Material with no Emissive feature, creating the illusion of a lamp being turned on and off.

Use the Set Material actions in Kismet to set the material of a surface.

This only changes the Material on a mesh: it does not the light cast in the scene. Use PointLightToggleable to provide light that toggles.

Materials

See Unreal Materials (nonfiction).

In the News

Fiction cross-reference

Nonfiction cross-reference

External links