Unreal Kismet (nonfiction): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
=== Toggle materials === | === Toggle materials === | ||
Convert a lamp mesh so it has a Material with an Emissive feature and an alternative Material with no Emissive feature, creating the illusion of a lamp being turned on and off. | |||
Use the Set Material actions in Kismet to set the material of a surface. | Use the Set Material actions in Kismet to set the material of a surface. | ||
Line 10: | Line 12: | ||
* [https://www.youtube.com/watch?v=OXZ4dsERgDU How to animate a material with Kismet/Matinee in UDK] by Ralph Fortin @ YoutTube | * [https://www.youtube.com/watch?v=OXZ4dsERgDU How to animate a material with Kismet/Matinee in UDK] by Ralph Fortin @ YoutTube | ||
== Materials == | |||
See [[Unreal Materials (nonfiction)]]. | |||
* [https://docs.unrealengine.com/en-US/BlueprintAPI/Rendering/Material/index.html Material] @ docs.unrealengine.com | |||
== In the News == | == In the News == |
Revision as of 10:11, 16 June 2019
Kismet is a scripting engine for the Unreal game engine.
Examples
Toggle materials
Convert a lamp mesh so it has a Material with an Emissive feature and an alternative Material with no Emissive feature, creating the illusion of a lamp being turned on and off.
Use the Set Material actions in Kismet to set the material of a surface.
This only changes the Material on a mesh: it does not the light cast in the scene. Use PointLightToggleable to provide light that toggles.
- How to animate a material with Kismet/Matinee in UDK by Ralph Fortin @ YoutTube
Materials
See Unreal Materials (nonfiction).
- Material @ docs.unrealengine.com
In the News
Fiction cross-reference
Nonfiction cross-reference
- Game (nonfiction)
- Unreal Development Kit (nonfiction) - Map development tools
- Unreal Matinee (nonfiction) - Cinematics editor
- Unreal Tournament 3 (nonfiction)
External links
- Unreal Tournament 3 @ Wikipedia