Fear: Myth II tool (nonfiction): Difference between revisions
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'''Fear''' is an editing tool for use with ''[[Myth II: Soulblighter (nonfiction)|Myth II: Soulblighter]]''. | '''Fear''' is an editing tool for use with ''[[Myth II: Soulblighter (nonfiction)|Myth II: Soulblighter]]''. | ||
See also [[Loathing: Myth II tool (nonfiction)]], a companion tool. | |||
== Description == | |||
Fear is a tag editor. | Fear is a tag editor. | ||
'''Tags''' are Bungie's own platform-independent data format capable of storing everything from the units in the game and their behavior to the graphics and textures you see in a level. Creation of a map is simply the creation and careful integration of numerous tags. | '''Tags''' are Bungie's own platform-independent data format capable of storing everything from the units in the game and their behavior to the graphics and textures you see in a level. Creation of a map is simply the creation and careful integration of numerous tags. | ||
The '''mesh''' comprises those tags which contain information about the organization, layout, and structure of a Myth map. Important elements such as scenery/unit placement, as well as ground elevation, terrain type, and more are kept in the mesh. | The '''mesh''' comprises those tags which contain information about the organization, layout, and structure of a Myth map. Important elements such as scenery/unit placement, as well as ground elevation, terrain type, and more are kept in the mesh. | ||
== In the News == | == In the News == |
Revision as of 09:43, 5 November 2022
Fear is an editing tool for use with Myth II: Soulblighter.
See also Loathing: Myth II tool (nonfiction), a companion tool.
Description
Fear is a tag editor.
Tags are Bungie's own platform-independent data format capable of storing everything from the units in the game and their behavior to the graphics and textures you see in a level. Creation of a map is simply the creation and careful integration of numerous tags.
The mesh comprises those tags which contain information about the organization, layout, and structure of a Myth map. Important elements such as scenery/unit placement, as well as ground elevation, terrain type, and more are kept in the mesh.
In the News
Fiction cross-reference
- Gnomon algorithm
- Gnomon Chronicles
- Loathing: Myth II tool (nonfiction)
- Myth II: Soulblighter (nonfiction)
Nonfiction cross-reference
External links
- Myth II: Soulblighter @ Wikipedia