Guest character design guide (nonfiction): Difference between revisions

From Gnomon Chronicles
Jump to navigation Jump to search
Line 56: Line 56:
* [[Lud the Gamer]]
* [[Lud the Gamer]]


Guest characters who want to interact with ''Fiction'' in character should probably approach one of these two characters.
Guest characters who want to interact with ''Fiction'' in character should probably approach one of these two characters.  That is, send me an email in character, addressed to either Havelock or Lud the Gamer -- this represents your character meeting with either Havelock or Lud the Gamer in person.
 
You can also send an email to me, as yourself, without the role-playing.


=== Havelock ===
=== Havelock ===


Havelock is a kind of oracle, or judge.  It is a power, a curse, a gift.  It works like this. Two men with powerful and irreconcilable visions of the future visit Havelock to settle their destiny.  Havelock does not decide, or think, or reason, or extert will:  he simply accepts the commision to settle the dispute. Instantly the quantum of destiny resolves: one man, the cosmos accepts his vision of destiny. The other man suffers the impossible fact that his dreams will never come true because they never could come true.
Havelock is a kind of oracle, or judge.  It is a power, a curse, a gift.  It works like this. Two men with powerful and irreconcilable visions of the future visit Havelock to settle their destiny.  Havelock does not decide, or think, or reason, or extert will:  he simply accepts the commission to settle the dispute. Instantly the quantum of destiny resolves: one man, the cosmos accepts his vision of destiny. The other man suffers the impossible fact that his dreams will never come true because they never could come true.


You will generally find him sometime in the late nineteenth century, in the Western reaches of North America, probably in mining town boarding house ... the rough places, edge of the badlands ... like that old TV show ''Kung Fu'' ... Havelock doesn't wander much, he tends to stay put for years at a stretch ... but the mood is very ''Kung Fu'' frontier town, anything might happen.
You will generally find him sometime in the late nineteenth century, in the Western reaches of North America, probably in mining town boarding house ... the rough places, edge of the badlands ... like that old TV show ''Kung Fu'' ... Havelock doesn't wander much, he tends to stay put for years at a stretch ... but the mood is very ''Kung Fu'' frontier town, anything might happen.
Line 70: Line 72:
Lud is a Shopkeeper-Prince -- a guy who runs a comic-and-gaming store.  He does not look or talk like the classic "Android's Dungeon" nerd in The Simspons, although he serves a similar function in ''Fiction''.
Lud is a Shopkeeper-Prince -- a guy who runs a comic-and-gaming store.  He does not look or talk like the classic "Android's Dungeon" nerd in The Simspons, although he serves a similar function in ''Fiction''.


Lud is a computer programmer, so he definitely has Apollonian qualities, and he talks a good tech talk.  But I suspect that Lud is fundamentally Dionysian at heart -- connected with [[Carnevale Tenebre]] in a variety of capacities.
Lud is a computer programmer, so he definitely has Apollonian qualities, and he talks a good tech talk.  But I suspect that Lud is fundamentally Dionysian at heart.  For one thing, he runs a comics-and-games store for a living.  Also, he is connected with [[Carnevale Tenebre]] in a variety of capacities: supplying goods and services to the Carnevale, receiving information in return;  occasionally he harbors a Carnevale fugitive.


== Nonfictional comic book characters ==
== Nonfictional comic book characters ==

Revision as of 11:00, 17 July 2016

This article is a design guide for guest characters (that is, characters created by or based upon friends of the author).

Fiction is a strongly non-linear work: there is no "our story so far" narrative. There are only fiction pages, and non-fiction pages, and the text and images on the pages, and the links that bind them. Much of the content is fragmentary: bits and pieces, in some cases not much more than a title.

This design guide is intended to provide some high-level linearity for guest characters.

Enemies

Have at least one essential nemesis, arch-enemy, etc. Drama is driven by enemies.

These categories are suggestions, not requirements. Pick anyone you like for an enemy.

Friends, allies, teams

You are free to initiate friendships within Fiction, although here I will exert some authorial discretion: some characters might be unwilling or unable to team up with you. (By contrast, you can unilaterally declare anyone to be your enemy.)

Some of the regular characters have establishef crime teams and crime-fighting teams. Plan your alliances accordingly.

Images

  • Have a primary image for your character page.

Themes: Apollonian and Dionysian

Much of Fiction falls into one of two broad categories:

The Gnomon algorithm

My Apollonian fictions exploit mathematics (nonfiction), computation (nonfiction), artificial intelligence (nonfiction), engineering (nonfiction), and so on.

Mathematicians and computer scientists form the core of my Apollonian heroes. Alan Turing (nonfiction) and Georg Cantor (nonfiction) deserve special mention, because they suffered for their geniuses, and their suffering makes me want to cast them as heroes.

A number of my fictional supervillains are Apollonian: The Boxes is a prime example, having a plural name, singular identity, and no physical presence. Gnotilus is another major Apollonian supervillain, although Gnotilus behaves in a very Dionysian (nonfiction) way, secreting Geometry solvent, waging war on the Golden ratio (nonfiction), committing crimes against mathematical constants, and so on.

In Fiction, Mathematics (nonfiction) has a fictional, Dionysian (nonfiction) counterpart: Mathematics. Mathematics is about how the mathematician feels. Mathematics is poetry in the direction of logic, with heart.

Above all that -- or beneath all that, if you prefer -- is the Gnomon algorithm. That's my bottom-line, last-stand Apollonian fiction. "How does it work? The Gnomon algorithm."

Carnevale Tenebre

In my Dionysian fictions, if you ask "How does it work?" the final answer is demons (nonfiction), or words to that effect.

Carnevale Tenebre is where the demons emerge from heart of my Dionysian dreams.

Author's characters

I have two favorite characters who do most of the speaking for me, when I wish to speak in character:

Guest characters who want to interact with Fiction in character should probably approach one of these two characters. That is, send me an email in character, addressed to either Havelock or Lud the Gamer -- this represents your character meeting with either Havelock or Lud the Gamer in person.

You can also send an email to me, as yourself, without the role-playing.

Havelock

Havelock is a kind of oracle, or judge. It is a power, a curse, a gift. It works like this. Two men with powerful and irreconcilable visions of the future visit Havelock to settle their destiny. Havelock does not decide, or think, or reason, or extert will: he simply accepts the commission to settle the dispute. Instantly the quantum of destiny resolves: one man, the cosmos accepts his vision of destiny. The other man suffers the impossible fact that his dreams will never come true because they never could come true.

You will generally find him sometime in the late nineteenth century, in the Western reaches of North America, probably in mining town boarding house ... the rough places, edge of the badlands ... like that old TV show Kung Fu ... Havelock doesn't wander much, he tends to stay put for years at a stretch ... but the mood is very Kung Fu frontier town, anything might happen.

For all his mystic talk, Havelock is basically a rational figure. Reverse engineer him, you'll probably find the Gnomon algorithm.

Lud the Game

Lud is a Shopkeeper-Prince -- a guy who runs a comic-and-gaming store. He does not look or talk like the classic "Android's Dungeon" nerd in The Simspons, although he serves a similar function in Fiction.

Lud is a computer programmer, so he definitely has Apollonian qualities, and he talks a good tech talk. But I suspect that Lud is fundamentally Dionysian at heart. For one thing, he runs a comics-and-games store for a living. Also, he is connected with Carnevale Tenebre in a variety of capacities: supplying goods and services to the Carnevale, receiving information in return; occasionally he harbors a Carnevale fugitive.

Nonfictional comic book characters

By "nonfictional", I mean not authored by me. Superman (nonfiction) is nonfictional in the context of Fiction. (Nonfictional pages by the page title suffix "(nonfiction)".)

I have a special obsession with Green Lantern (nonfiction) and the DC Comics Power ring (nonfiction). See Green Ring for my fictional version of the Power ring.

Media

For now, Fiction consists of this wiki.

Plans for the future include:

  • Printed book version -- print-on-demand, scripted from the wiki.
  • Web comics, animations, webcast interviews with fictional characters
  • Graphic novel(s)
  • etc.

In the News

Fiction cross-reference

Nonfiction cross-reference