Unreal mutator (nonfiction): Difference between revisions

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* [https://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-4-advanced-weapons-part-1-complex-materials Unreal Learning #4: Advanced Weapons (part 1) - Complex Materials] -  create complex materials, and how to program a weapon which can alter them, and a physics gun.
* [https://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-4-advanced-weapons-part-1-complex-materials Unreal Learning #4: Advanced Weapons (part 1) - Complex Materials] -  create complex materials, and how to program a weapon which can alter them, and a physics gun.
* [https://www.indiedb.com/tutorials/unreal-learning-4-advanced-weapons-part-2-material-switching Unreal Learning #4: Advanced Weapons (part 2) - Material Switching]
* [https://www.indiedb.com/tutorials/unreal-learning-4-advanced-weapons-part-2-material-switching Unreal Learning #4: Advanced Weapons (part 2) - Material Switching]
* [https://www.indiedb.com/tutorials/unreal-learning-6-post-processing Unreal Learning #6: Post Processing] - change every players post process settings, and make it very difficult to see. We're also going to make the AI react accordingly, so they don't become too hard for the player to fight against.


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[[Category:Nonfiction (nonfiction)]]
[[Category:Games (nonfiction)]]
[[Category:Games (nonfiction)]]
[[Category:Unreal (series) (nonfiction)]]
[[Category:Unreal (series) (nonfiction)]]

Revision as of 16:17, 25 December 2020

In the Unreal engine, a mutator is a script that alters the way the standard game functions in some way.

Scope

The script could do something as simple as replacing all the weapons in a map with rocket launchers, or it could be much more involved such as changing the player’s view from a first- to third-person perspective.

In this tutorial at docs.unrealengine.com, the mutator causes the players' health the regenerate a specified amount every second during play.

In the News

Fiction cross-reference

Nonfiction cross-reference

External links