Myth II: Soulblighter (nonfiction): Difference between revisions

From Gnomon Chronicles
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
'''''Myth II: Soulblighter'''''
'''''Myth II: Soulblighter'''''


== Fear and Loathing ==
== About Fear and Loathing ==


Fear
Fear
Line 7: Line 7:
Loathing
Loathing


=== Fear ===
== Fear ==


=== Loathing ===
== Loathing ==


Loathing is a special, stripped down version of the Myth II engine that allows you to modify a mesh with considerably more accuracy than is possible with a couple of dwarves and wights. In tandem with Fear, it can be used to create entirely new and unique netmaps, limited only by the imagination and skill of the map maker--as well as a few limitations in the Myth engine that you'll eventually bump into.
Loathing is a special, stripped down version of the Myth II engine that allows you to modify a mesh with considerably more accuracy than is possible with a couple of dwarves and wights. In tandem with Fear, it can be used to create entirely new and unique netmaps, limited only by the imagination and skill of the map maker--as well as a few limitations in the Myth engine that you'll eventually bump into.
Line 16: Line 16:


* https://projectmagma.net/downloads/myth2docs/loathing.html
* https://projectmagma.net/downloads/myth2docs/loathing.html
== Installation ==
Loathing must be placed in the same folder as your Myth II application. That is, it should be placed in the same folder as your tags and local folders, which contain the information Loathing will need to edit maps. If you are using a small install, make sure your Myth II CD is in the drive when you run Loathing.
On both the PC and Mac platforms, you will need to do a "Custom Install" to install Loathing onto your hard drive. See the "Read Me" text on the Myth II CD for more information.


== In the News ==
== In the News ==

Revision as of 09:11, 5 November 2022

Myth II: Soulblighter

About Fear and Loathing

Fear

Loathing

Fear

Loathing

Loathing is a special, stripped down version of the Myth II engine that allows you to modify a mesh with considerably more accuracy than is possible with a couple of dwarves and wights. In tandem with Fear, it can be used to create entirely new and unique netmaps, limited only by the imagination and skill of the map maker--as well as a few limitations in the Myth engine that you'll eventually bump into.

The first things most people do with Loathing is hurry into an existing netmap and change all of the warriors into Soulblighters and dwarves into Screaming Iron Assault Dwarves. This is quick, easy, and healthy. These maps might not be too much fun to play, but making them is really good practice for a new map maker.

Installation

Loathing must be placed in the same folder as your Myth II application. That is, it should be placed in the same folder as your tags and local folders, which contain the information Loathing will need to edit maps. If you are using a small install, make sure your Myth II CD is in the drive when you run Loathing.

On both the PC and Mac platforms, you will need to do a "Custom Install" to install Loathing onto your hard drive. See the "Read Me" text on the Myth II CD for more information.

In the News

Fiction cross-reference

Nonfiction cross-reference

External links

  • @ YouTube
  • @ YouTube