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'''''Myth II: Soulblighter'''''
[[File:Myth II cover.jpg|thumb|''Myth II: Soulblighter'' cover.]]
'''''Myth II: Soulblighter''''' is a 1998 real-time tactics video game developed by Bungie for Windows and Mac OS. Published by Bungie in North America and by GT Interactive in Europe, the game was also ported to Linux by Loki Entertainment. It is the second game in the Myth series, and a sequel to Myth: The Fallen Lords. In 1999, an expansion pack, Myth II: Chimera, was released. Developed by the Badlands mapmaking group, in association with Bungie, Chimera is set ten years after Soulblighter. Originally released as a free download, Chimera was later published by Bungie as part of the Total Codex bundle, incorporating it into the official Myth canon. In 2001, a third Myth game was released, Myth III: The Wolf Age, set one thousand years prior to The Fallen Lords, and developed by MumboJumbo.
 
Set sixty years after The Fallen Lords, the game tells the story of the resurgence of Soulblighter, a supporting antagonist in the first game, and one of the titular Fallen Lords. Determined to defeat the forces of Light who vanquished his master, Balor, and conquer the free cities of the world, Soulblighter resurrects the Myrkridia, a race of flesh eating monsters not seen in over a thousand years. Standing against Soulblighter is Alric, the main protagonist in the first game, and now King of The Province, who must rally humanity to fight a war they never expected. Chimera is set ten years after Soulblighter, and tells the story of three veterans of the campaign against Soulblighter, who band together to fight a mysterious sorceress.
 
Soulblighter was a critical success, with reviewers feeling it improved on virtually every aspect of The Fallen Lords. They cited better, more detailed graphics, enhanced sound effects, more varied gameplay, better AI, more intricate and varied level design, and a more user-friendly interface and control scheme. Critics were also impressed with the improvements made to online multiplayer mode, and praised the variety of options available to players. They also lauded the mapmaking tools included with the game, which allowed users to create their own maps for both multiplayer gaming and single-player campaigns. The game also sold very well, considerably outselling the original, which had been Bungie's best selling game up to that point.
 
The Myth series as a whole, and Soulblighter in particular, supported an active online community for over a decade after the official servers went offline. The first formally organized group of volunteer-programmers was MythDevelopers, who were given access to the game's source code by Bungie. The most recently active Myth development group is Project Magma, an offshoot of MythDevelopers. These groups have worked to provide ongoing technical support for the games, update them to newer operating systems, fix bugs, release unofficial patches, create mods, and maintain online servers for multiplayer gaming.


== About Fear and Loathing ==
== About Fear and Loathing ==


Fear
[[Fear: Myth II tool (nonfiction)|Fear]] and [[Loathing: Myth II tool (nonfiction)|Loathing]] are tools for creating and editing maps for Myth II.


Loathing
=== Fear ===


== Fear ==
Fear is a tag editor.


== Loathing ==
=== Loathing ===


Loathing is a special, stripped down version of the Myth II engine that allows you to modify a mesh with considerably more accuracy than is possible with a couple of dwarves and wights. In tandem with Fear, it can be used to create entirely new and unique netmaps, limited only by the imagination and skill of the map maker--as well as a few limitations in the Myth engine that you'll eventually bump into.
Loathing is a stripped down version of the Myth II engine that allows you to modify a mesh.


The first things most people do with Loathing is hurry into an existing netmap and change all of the warriors into Soulblighters and dwarves into Screaming Iron Assault Dwarves. This is quick, easy, and healthy. These maps might not be too much fun to play, but making them is really good practice for a new map maker.
== About tags ==


* https://projectmagma.net/downloads/myth2docs/loathing.html
'''Tags''' are Bungie's own platform-independent data format capable of storing everything from the units in the game and their behavior to the graphics and textures you see in a level. Creation of a map is simply the creation and careful integration of numerous tags.


== Installation ==
=== The Mesh ===


Loathing must be placed in the same folder as your Myth II application. That is, it should be placed in the same folder as your tags and local folders, which contain the information Loathing will need to edit maps. If you are using a small install, make sure your Myth II CD is in the drive when you run Loathing.
The '''mesh''' comprises those tags which contain information about the organization, layout, and structure of a Myth map. Important elements such as scenery/unit placement, as well as ground elevation, terrain type, and more are kept in the mesh.  
 
On both the PC and Mac platforms, you will need to do a "Custom Install" to install Loathing onto your hard drive. See the "Read Me" text on the Myth II CD for more information.


== In the News ==
== In the News ==
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== Fiction cross-reference ==
== Fiction cross-reference ==


* [[Fear: Myth II tool (nonfiction)]]
* [[Gnomon algorithm]]
* [[Gnomon algorithm]]
* [[Gnomon Chronicles]]
* [[Gnomon Chronicles]]
* [[Loathing: Myth II tool (nonfiction)]]
* [[Mythcreants (nonfiction)]]


== Nonfiction cross-reference ==
== Nonfiction cross-reference ==
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* [https://en.wikipedia.org/wiki/Myth_II:_Soulblighter Myth II: Soulblighter] @ Wikipedia
* [https://en.wikipedia.org/wiki/Myth_II:_Soulblighter Myth II: Soulblighter] @ Wikipedia


* @ YouTube
* [http://jrw.sr3r.net/Mazzguide/Mazz%20VI%20Guide.html Mazzarin's Demise guide] @ JRW.SR3R.net
* @ YouTube
 
* [https://docs.google.com/spreadsheets/d/1i_ZJ9t2vVZAOdkSeNCChMvnIWz7ADsGAw0okbAsE8X8/edit#gid=0 Lich King notes] @ Mythcreants


[[Category:Nonfiction (nonfiction)]]
[[Category:Nonfiction (nonfiction)]]
[[Category:Games (nonfiction)]]
[[Category:Games (nonfiction)]]
[[Category:Video games (nonfiction)]]
[[Category:Video games (nonfiction)]]
[[Category: (nonfiction)]]
[[Category:Myth II: Soulblighter (nonfiction)]]
[[Category: (nonfiction)]]
[[Category: (nonfiction)]]

Latest revision as of 09:11, 1 March 2024

Myth II: Soulblighter cover.

Myth II: Soulblighter is a 1998 real-time tactics video game developed by Bungie for Windows and Mac OS. Published by Bungie in North America and by GT Interactive in Europe, the game was also ported to Linux by Loki Entertainment. It is the second game in the Myth series, and a sequel to Myth: The Fallen Lords. In 1999, an expansion pack, Myth II: Chimera, was released. Developed by the Badlands mapmaking group, in association with Bungie, Chimera is set ten years after Soulblighter. Originally released as a free download, Chimera was later published by Bungie as part of the Total Codex bundle, incorporating it into the official Myth canon. In 2001, a third Myth game was released, Myth III: The Wolf Age, set one thousand years prior to The Fallen Lords, and developed by MumboJumbo.

Set sixty years after The Fallen Lords, the game tells the story of the resurgence of Soulblighter, a supporting antagonist in the first game, and one of the titular Fallen Lords. Determined to defeat the forces of Light who vanquished his master, Balor, and conquer the free cities of the world, Soulblighter resurrects the Myrkridia, a race of flesh eating monsters not seen in over a thousand years. Standing against Soulblighter is Alric, the main protagonist in the first game, and now King of The Province, who must rally humanity to fight a war they never expected. Chimera is set ten years after Soulblighter, and tells the story of three veterans of the campaign against Soulblighter, who band together to fight a mysterious sorceress.

Soulblighter was a critical success, with reviewers feeling it improved on virtually every aspect of The Fallen Lords. They cited better, more detailed graphics, enhanced sound effects, more varied gameplay, better AI, more intricate and varied level design, and a more user-friendly interface and control scheme. Critics were also impressed with the improvements made to online multiplayer mode, and praised the variety of options available to players. They also lauded the mapmaking tools included with the game, which allowed users to create their own maps for both multiplayer gaming and single-player campaigns. The game also sold very well, considerably outselling the original, which had been Bungie's best selling game up to that point.

The Myth series as a whole, and Soulblighter in particular, supported an active online community for over a decade after the official servers went offline. The first formally organized group of volunteer-programmers was MythDevelopers, who were given access to the game's source code by Bungie. The most recently active Myth development group is Project Magma, an offshoot of MythDevelopers. These groups have worked to provide ongoing technical support for the games, update them to newer operating systems, fix bugs, release unofficial patches, create mods, and maintain online servers for multiplayer gaming.

About Fear and Loathing

Fear and Loathing are tools for creating and editing maps for Myth II.

Fear

Fear is a tag editor.

Loathing

Loathing is a stripped down version of the Myth II engine that allows you to modify a mesh.

About tags

Tags are Bungie's own platform-independent data format capable of storing everything from the units in the game and their behavior to the graphics and textures you see in a level. Creation of a map is simply the creation and careful integration of numerous tags.

The Mesh

The mesh comprises those tags which contain information about the organization, layout, and structure of a Myth map. Important elements such as scenery/unit placement, as well as ground elevation, terrain type, and more are kept in the mesh.

In the News

Fiction cross-reference

Nonfiction cross-reference

External links