Unreal Tournament 3 (nonfiction): Difference between revisions
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|Byzantium 216 | |Byzantium 216 | ||
|Epic intentions but too complex, confusing | |Rating: C-. Epic intentions but too complex, confusing. | ||
|... | |... | ||
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|Cenotes | |Cenotes | ||
| | |Rating: B+. Good action, large outdoor map. Cores are located in cenotes (sinkholes). | ||
|... | |... | ||
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|Helikos One | |Helikos One | ||
|Small, simple map. Node layout: single center node | |Rating: B+. Small, simple map. Node layout: single center node. | ||
|... | |... | ||
|- | |- | ||
|Huexo 221 | |Huexo 221 | ||
|Node layout: eight primes, center node | |Rating: B. Node layout: eight primes, center node. | ||
|... | |... | ||
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|Khwaraz 46 | |Khwaraz 46 | ||
|"This map is a motherfucker." ( | |"This map is a motherfucker." (MadManPat) Two thumbs up. | ||
|... | |... | ||
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|RockBottom 29 | |RockBottom 29 | ||
|Node layout: V-shaped, two prime nodes, center node. Good action, navigation | |Rating: B+. Node layout: V-shaped, two prime nodes, center node. Good action, navigation. | ||
|... | |... | ||
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|Sea Rig | |Sea Rig | ||
|Rating: C- / D. Cool setting -- "oil rig in the sky" -- but not a good map. Deadly falls everywhere, complicated navigation, dead-end stuck zones, bots confused, more work than fun. Node layout: V formation, two primes, one center node. | |Rating: C- / D. Cool setting -- "oil rig in the sky" -- but not a good map. Deadly falls everywhere, complicated navigation, dead-end stuck zones, bots confused, more work than fun. Node layout: V formation, two primes, one center node. | ||
|. | |[[File:Sea Rig.jpg|thumb]] | ||
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|Taika | |Taika | ||
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|Uroboros | |Uroboros | ||
|Epic intentions, disappointing results. Layout: large ring-shaped corridors. Poor navigation / game flow | |Rating: C- / D. Epic intentions, disappointing results. Layout: large ring-shaped corridors. Poor navigation / game flow. | ||
|... | |... | ||
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|Xenospar 36 | |Xenospar 36 | ||
|Series of caverns connected to a large central chamber which contains twin helical spars. | |Rating: B+ / A. Good action. Series of caverns connected to a large central chamber which contains twin helical spars. | ||
|... | |... | ||
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|Zhukka 44 | |Zhukka 44 | ||
|Linear power node layout: two primes, center node. Titan-unfriendly | |Rating: B+. Linear power node layout: two primes, center node. Titan-unfriendly, tight space, inaccessible spaces. | ||
|... | |... | ||
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|} | |} | ||
== Deathmatch == | == Deathmatch == |
Revision as of 17:26, 2 June 2018
This article describes Unreal Tournament 3 maps created by the Handy Vandal.
Capture the Flag
Map | Notes | Screenshot |
---|---|---|
Kzamity 102 | Narrow linear layout. "Pain floor." Rating: B+. | ... |
Mechyard A 1025 | Good idea but poor execution, confusing navigation. Tight claustrophobic mines. Tear down, rebuild. Rating: C-. | ... |
Mechyard J 131 | WARNING: No flags! Might be worth salvaging. Rating: not playable. |
Vehicle Capture the Flag
Map | Notes | Screenshot |
---|---|---|
Arbogast A | Rating: Karl = Yes, Patrick = Yes. | ... |
Arbogast D | ... | ... |
Archimedes | Large linear layout. Helical spires adapted from Xenospar. Rating: B+. | ... |
Arminius | Big Valley layout with side-runs and jump-aheads. Rating: B+/A-. | ... |
Assay | ... | ... |
Extractor | ... | ... |
Furious A | ... | ... |
Furious B | ... | ... |
Mechyard I | ... | ... |
Mechyard O | ... | ... |
Mechyard Zero | ... | ... |
Mechyard C | ... | ... |
Mechyard G | ... | ... |
New Arbogast | ... | ... |
Pharamond | ... | ... |
Seljuk | ... | ... |
Shivaji | ... | ... |
VeinRumble | ... | ... |
VugRunner | ... | ... |
Warfare
Map | Notes | Screenshot |
---|---|---|
Calderas | ... | ... |
Helikos 3 205 | ... | ... |
Arbogast B 730 | ... | ... |
Arbogast C 316 | ... | ... |
Arbogast E 441 | ... | ... |
Bhishma 2102 | ... | ... |
Byzantium 216 | Rating: C-. Epic intentions but too complex, confusing. | ... |
Cavities | ... | ... |
Cenotes | Rating: B+. Good action, large outdoor map. Cores are located in cenotes (sinkholes). | ... |
Charlemagne | Rating: B+. | ... |
CinderGarden | ... | ... |
Excavator | ... | ... |
Gilgamesh | ... | ... |
HeavyEquipment | Rating: B+. | ... |
Helikos One | Rating: B+. Small, simple map. Node layout: single center node. | ... |
Huexo 221 | Rating: B. Node layout: eight primes, center node. | ... |
Kenshin | ... | ... |
Khwaraz 46 | "This map is a motherfucker." (MadManPat) Two thumbs up. | ... |
Kurusha | ... | ... |
Kzamity 108 | ... | ... |
LittleDipper | ... | ... |
Mechyard M 225 | ... | ... |
MechYard K 158 | ... | ... |
MechYard I 425 | ... | ... |
MechYard O 42 | ... | ... |
Merovech 219 | ... | ... |
New Arbogast B 107 | ... | ... |
New Arbogast C 112 | ... | ... |
Razorback | ... | ... |
RockBottom 29 | Rating: B+. Node layout: V-shaped, two prime nodes, center node. Good action, navigation. | ... |
Scipio | ... | ... |
Sea Rig | Rating: C- / D. Cool setting -- "oil rig in the sky" -- but not a good map. Deadly falls everywhere, complicated navigation, dead-end stuck zones, bots confused, more work than fun. Node layout: V formation, two primes, one center node. | |
Taika | ... | ... |
Terranium | Rating: A. Large outdoor map, V-shaped node layout with twelve prime nodes, a center node, and two stand-alone nodes. Lots of vehicles, lots of a action. One of the Handy Vandal's personal favorites. | ... |
Tzinco 93 | Rating: B+. | ... |
Uroboros | Rating: C- / D. Epic intentions, disappointing results. Layout: large ring-shaped corridors. Poor navigation / game flow. | ... |
Voivode 07 | ... | ... |
Xenospar 36 | Rating: B+ / A. Good action. Series of caverns connected to a large central chamber which contains twin helical spars. | ... |
Zhukka 44 | Rating: B+. Linear power node layout: two primes, center node. Titan-unfriendly, tight space, inaccessible spaces. | ... |
VugWarrior 6000 | Warning: hangs! | ... |
Deathmatch
Map | Notes | Screenshot |
---|