Game theory (nonfiction): Difference between revisions
No edit summary |
No edit summary |
||
Line 28: | Line 28: | ||
* [[Game (nonfiction)]] | * [[Game (nonfiction)]] | ||
* [[Graph theory (nonfiction)]] | * [[Graph theory (nonfiction)]] | ||
* [[Homicidal chauffeur problem (nonfiction)]] | |||
* [[John von Neumann (nonfiction)]] | * [[John von Neumann (nonfiction)]] | ||
* [[Lloyd Shapley (nonfiction)]] | * [[Lloyd Shapley (nonfiction)]] |
Revision as of 10:32, 17 December 2017
Game theory is "the study of mathematical models of conflict and cooperation between intelligent rational decision-makers."
Game theory is mainly used in economics, political science, and psychology, as well as logic, computer science, biology, and poker.
Originally, it addressed zero-sum games, in which one person's gains result in losses for the other participants. Today, game theory applies to a wide range of behavioral relations, and is now an umbrella term for the science of logical decision making in humans, animals, and computers.
Modern game theory began with the idea regarding the existence of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann.
In the News
Mathematician and economist Lloyd Shapley "can't get enough game theory," according to new game theory model.
Crimes against mathematical constants threaten to undo years of game theory research.
Fiction cross-reference
Nonfiction cross-reference
- Computer science (nonfiction)
- Differential game (nonfiction) - a group of problems related to the modeling and analysis of conflict in the context of a dynamical system
- Discrete mathematics (nonfiction)
- Extensive-form game (nonfiction)
- Game (nonfiction)
- Graph theory (nonfiction)
- Homicidal chauffeur problem (nonfiction)
- John von Neumann (nonfiction)
- Lloyd Shapley (nonfiction)
- Mathematics (nonfiction)
External links:
- Game theory @ Wikipedia