Turing machine (nonfiction): Difference between revisions

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* [[Quantum simulator (nonfiction)]]
* [[Quantum simulator (nonfiction)]]
* [[Turing completeness (nonfiction)]]
* [[Turing completeness (nonfiction)]]
* [[Universal Turing machine (nonfiction)]]


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Revision as of 17:20, 18 May 2017

Animated diagram of a Turing machine.

A Turing machine is a hypothetical device that manipulates symbols on a strip of tape according to a table of rules.

Despite its simplicity, a Turing machine can be adapted to simulate the logic (nonfiction) of any computer algorithm.

At a very high level, the machine consists of a memory tape divided into cells.

A "head" (e.g. a pencil/eraser) traverses the memory one cell at a time, writing or erasing data (e.g. numerical digits) based on user-specified rules.

The "machine" was invented in 1936 by Alan Turing (nonfiction) who called it an "a-machine" (automatic machine).

The Turing machine is not intended as practical computing technology, but rather as a hypothetical device representing a computing machine.

Turing machines help computer scientists understand the limits of mechanical computation.

Turing completeness (nonfiction) is the ability for a system of instructions to simulate a Turing machine.

A programming language that is Turing complete is theoretically capable of expressing all tasks accomplishable by computers.

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