Myth II: Soulblighter (nonfiction): Difference between revisions
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* https://projectmagma.net/downloads/myth2docs/loathing.html | * https://projectmagma.net/downloads/myth2docs/loathing.html | ||
== Installation == | === Installation === | ||
Loathing must be placed in the same folder as your Myth II application. That is, it should be placed in the same folder as your tags and local folders, which contain the information Loathing will need to edit maps. If you are using a small install, make sure your Myth II CD is in the drive when you run Loathing. | Loathing must be placed in the same folder as your Myth II application. That is, it should be placed in the same folder as your tags and local folders, which contain the information Loathing will need to edit maps. If you are using a small install, make sure your Myth II CD is in the drive when you run Loathing. | ||
On both the PC and Mac platforms, you will need to do a "Custom Install" to install Loathing onto your hard drive. See the "Read Me" text on the Myth II CD for more information. | On both the PC and Mac platforms, you will need to do a "Custom Install" to install Loathing onto your hard drive. See the "Read Me" text on the Myth II CD for more information. | ||
== Tags == | |||
Myth uses a powerful system of objects known as tags. Tags are Bungie's own platform-independent data format capable of storing everything from the units in the game and their behavior to the graphics and textures you see in a level. Creation of a map is simply the creation and careful integration of numerous tags. | |||
== In the News == | == In the News == |
Revision as of 08:12, 5 November 2022
Myth II: Soulblighter
About Fear and Loathing
Fear
Loathing
Fear
Loathing
Loathing is a special, stripped down version of the Myth II engine that allows you to modify a mesh with considerably more accuracy than is possible with a couple of dwarves and wights. In tandem with Fear, it can be used to create entirely new and unique netmaps, limited only by the imagination and skill of the map maker--as well as a few limitations in the Myth engine that you'll eventually bump into.
The first things most people do with Loathing is hurry into an existing netmap and change all of the warriors into Soulblighters and dwarves into Screaming Iron Assault Dwarves. This is quick, easy, and healthy. These maps might not be too much fun to play, but making them is really good practice for a new map maker.
Installation
Loathing must be placed in the same folder as your Myth II application. That is, it should be placed in the same folder as your tags and local folders, which contain the information Loathing will need to edit maps. If you are using a small install, make sure your Myth II CD is in the drive when you run Loathing.
On both the PC and Mac platforms, you will need to do a "Custom Install" to install Loathing onto your hard drive. See the "Read Me" text on the Myth II CD for more information.
Tags
Myth uses a powerful system of objects known as tags. Tags are Bungie's own platform-independent data format capable of storing everything from the units in the game and their behavior to the graphics and textures you see in a level. Creation of a map is simply the creation and careful integration of numerous tags.
In the News
Fiction cross-reference
Nonfiction cross-reference
External links
- Myth II: Soulblighter @ Wikipedia
- @ YouTube
- @ YouTube