Myth II: Soulblighter (nonfiction): Difference between revisions
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... | '''''Myth II: Soulblighter''''' | ||
== Fear and Loathing == | |||
Fear | |||
Loathing | |||
=== Fear === | |||
=== Loathing === | |||
Loathing is a special, stripped down version of the Myth II engine that allows you to modify a mesh with considerably more accuracy than is possible with a couple of dwarves and wights. In tandem with Fear, it can be used to create entirely new and unique netmaps, limited only by the imagination and skill of the map maker--as well as a few limitations in the Myth engine that you'll eventually bump into. | |||
The first things most people do with Loathing is hurry into an existing netmap and change all of the warriors into Soulblighters and dwarves into Screaming Iron Assault Dwarves. This is quick, easy, and healthy. These maps might not be too much fun to play, but making them is really good practice for a new map maker. | |||
* https://projectmagma.net/downloads/myth2docs/loathing.html |
Revision as of 12:44, 22 October 2022
Myth II: Soulblighter
Fear and Loathing
Fear
Loathing
Fear
Loathing
Loathing is a special, stripped down version of the Myth II engine that allows you to modify a mesh with considerably more accuracy than is possible with a couple of dwarves and wights. In tandem with Fear, it can be used to create entirely new and unique netmaps, limited only by the imagination and skill of the map maker--as well as a few limitations in the Myth engine that you'll eventually bump into.
The first things most people do with Loathing is hurry into an existing netmap and change all of the warriors into Soulblighters and dwarves into Screaming Iron Assault Dwarves. This is quick, easy, and healthy. These maps might not be too much fun to play, but making them is really good practice for a new map maker.