Ryota Matsumoto (nonfiction)

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Ryota Matsumoto is an artist and designer.

In my drawing process, I use base images, composed by 3D modeling software, and incorporate generative and recursive algorithms.

In some of my work, I employ multi-agent morphological computation systems, including swarm intelligence, evolutionary optimization, and data transcoding algorithms. I use these algorithms widely for optimization problems and machine learning, combining and expanding the range of possibilities in fusing design and biology.

These computational processes generate, evaluate, and multiply design permutations based on intrinsic environmental behaviors and evolutionary processes that are immanent in nature.

After the initial phase described above, I merge these draft drawings with traditional media, such as acrylic, ink, graphite, and photo collages.

To process these further, I loop them through a series of arithmetic and stochastic operations or agent-based algorithms by applying custom image editing programs to generate further possible combinations and permutations.

Alternatively, I transform my paintings into variable data sets that are reassembled or merged into different visual configurations based on the recursive and iterative processes with multivalent results.

-- Ryota Matsumoto

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